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So, When using the Dagger Break Art Shadowweave, which adds Dark Affinity to attack, there is a chance that the Dagger used will gain Light Affinity. "Calls heavenly light down into the blade"īreak Arts will change the Affinity of weapons in the same way that the Affinity of a foe's attacks changes armor. "Encases both blade and foe in an icy sheath" "Forms a poisonous cloud to choke the enemy" "Launches a sonic wave to shred foe to pieces" "Crushes foe with a triad of shock waves" Sword "Focused blow that deals damage and reduces RISK" "Searing hot winds and wildfire engulf foe" Potentially worth getting 105 kills in with a Staff to take advantage of the tactical option of paying 40 HP for Riskbreak's Risk reduction. "Whips air moisture into a penetrating whirlwind" "Energy storm damages both armor and foe" "Inflicts damage and tarnishes arms and armor" "Lashes out with a focused thrust of energy" "Fuses power of light and darkness in one" "Energy release metes out a bone-crushing blow" "A quick snap of the blade deals double damage" "Powerful blow that damages both armor and foe". "Smashes foe with a luminescent downward strike". "Splits the blade to attack from all directions" "Bludgeons foe with power from the blade". "Channels the power of the dragons of light" "The shaft becomes a conduit for heaven's light" "Unleashes the fury of the Dark to damage foe" X = 1.5Įvery crossbow break art is a dual attack. "Strikes the Dark using the power of light" "Blasts foe with a burst of negative energy" "A blinding rush damages and saps MP from foe"
#VAGRANT STORY ART PLUS#
HP-damaging hit, STR-based, plus MP-damaging hit, INT based. Vagrant Story's description of the Break Arts is shown at the end, in quotes.īreak Arts are the only game-affecting exception to the rule that Axes and Maces are different Designs. If there is more than one attack, an Affinity and an X value is shown for each one. The value of the multipliers are shown below as X. The number of kills required to attain each Break Art is listed as it is listed in game, as a number of points (PT).Īttack is a formula based on multiple factors, and all attacks have an Attack Multiplier for many attacks, and even some Break Arts, this multiplier is simply 1. This allows damage to be dealt, while simultaneously occupying the enemy's time with removing the effect. Conversely, the enemy's Affinity or Class will never affect weapons when Break Arts are used.īreak Arts that cause status effects such as Poison or Paralysis are very useful against enemies with abilities that remove such effects, such as Grissom (Clearance) or 2/3 of the Orc Leaders (Magic Cancel) or 1/3 of Quicksilvers (Dispel). Kills by magic while bearing a particular weapon do not increase the kill count of the weapon's Design.Įach level of Break Arts has a different HP cost: 25 HP for Level One, 40 for Two, 55 for Three, and 75 for Four.īreak Arts will themselves change the Affinity of the weapon used. The majority of the damage can be done with another weapon. Only the final blow counts, and it must be a physical attack. Unlocking new Break Arts is based solely on kills made with a particular weapon Design (or unarmed, for Bare Hands).
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Both hits of Two-hit Break Arts are always the same damage type, although the Affinity of each hit may vary. The damage type of Break Arts can vary from the damage typically done by its weapon Type. However, a few of them are dual attacks, so if one attack misses, the other may still hit. There is a set of Break Arts for each weapon Design, and Bare Hands also.Īll Break Arts do more damage than a single attack. Break Arts offer the tactical opportunity of sacrificing HP for more damage.
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